Fix T46407: Enabling OSL breaks Vector Transform node
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@@ -290,7 +290,7 @@ static ShaderNode *add_node(Scene *scene,
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else if(b_node.is_a(&RNA_ShaderNodeVectorTransform)) {
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BL::ShaderNodeVectorTransform b_vector_transform_node(b_node);
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VectorTransformNode *vtransform = new VectorTransformNode();
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vtransform->type = VectorTransformNode::type_enum[b_vector_transform_node.type()];
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vtransform->type = VectorTransformNode::type_enum[b_vector_transform_node.vector_type()];
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vtransform->convert_from = VectorTransformNode::convert_space_enum[b_vector_transform_node.convert_from()];
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vtransform->convert_to = VectorTransformNode::convert_space_enum[b_vector_transform_node.convert_to()];
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node = vtransform;
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