Overlay: Use global viewport size instead of DRWView one
This is part of the effor to simplify the View struct in order to implement multiview rendering.
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@@ -228,6 +228,7 @@ BLI_STATIC_ASSERT_ALIGN(GlobalsUboStorage, 16)
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# define colorFaceFront globalsBlock.color_face_front
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# define colorUVShadow globalsBlock.color_uv_shadow
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# define sizeViewport globalsBlock.size_viewport.xy
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# define sizeViewportInv globalsBlock.size_viewport.zw
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# define sizePixel globalsBlock.size_pixel
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# define pixelFac globalsBlock.pixel_fac
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# define sizeObjectCenter globalsBlock.size_object_center
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