made editmode select grouped work with mixed selections - can show select grouped items for vert/edges/faces all at once.

bad comment in Axiscopy and spelling fix in export_obj
This commit is contained in:
2006-12-16 10:39:08 +00:00
parent 92379ec21f
commit 711a1f8686
3 changed files with 49 additions and 27 deletions

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@@ -171,7 +171,11 @@ def copy_images(dest_dir):
# Get MTex images
if matname != None:
mat= Material.Get(matname)
for mtex in mat.getTextures():
for mtex in mat.getTex* The ambient and emit data we can retrieve from Blender are single values, that this script copies to an RGB triplet, giving shades of gray. A config option can be set to export RGB mirror color as either or both.
* In AC3D 4 "compatibility mode":
** Shininess of materials is taken from the shader specularity value in Blender, mapped from [0.0, 2.0] to [0, 128].
** Crease angle is exported, but in Blender it is limited to [1, 80], since there are other more powerful ways to control surface smoothing. In AC3D 4.0 crease's range is [0.0, 180.0].
* Blender groups are not supported yet.tures():
if mtex and mtex.tex.type == Blender.Texture.Types.IMAGE:
try:
uniqueImages[mtex.tex.image.name] = None
@@ -526,7 +530,7 @@ def write_ui(filename):
pup_block = [\
('Context...'),\
('Selection Only', EXPORT_SEL_ONLY, 'Only export objects in visible selection. Else export whole scene.'),\
('All Scenes', EXPORT_ALL_SCENES, 'Each scene as a seperate OBJ file.'),\
('All Scenes', EXPORT_ALL_SCENES, 'Each scene as a separate OBJ file.'),\
('Animation', EXPORT_ANIMATION, 'Each frame as a numbered OBJ file.'),\
('Object Prefs...'),\
('Apply Modifiers', EXPORT_APPLY_MODIFIERS, 'Use transformed mesh data from each object. May break vert order for morph targets.'),\