made editmode select grouped work with mixed selections - can show select grouped items for vert/edges/faces all at once.
bad comment in Axiscopy and spelling fix in export_obj
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@@ -171,7 +171,11 @@ def copy_images(dest_dir):
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# Get MTex images
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if matname != None:
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mat= Material.Get(matname)
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for mtex in mat.getTextures():
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for mtex in mat.getTex* The ambient and emit data we can retrieve from Blender are single values, that this script copies to an RGB triplet, giving shades of gray. A config option can be set to export RGB mirror color as either or both.
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* In AC3D 4 "compatibility mode":
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** Shininess of materials is taken from the shader specularity value in Blender, mapped from [0.0, 2.0] to [0, 128].
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** Crease angle is exported, but in Blender it is limited to [1, 80], since there are other more powerful ways to control surface smoothing. In AC3D 4.0 crease's range is [0.0, 180.0].
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* Blender groups are not supported yet.tures():
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if mtex and mtex.tex.type == Blender.Texture.Types.IMAGE:
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try:
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uniqueImages[mtex.tex.image.name] = None
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@@ -526,7 +530,7 @@ def write_ui(filename):
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pup_block = [\
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('Context...'),\
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('Selection Only', EXPORT_SEL_ONLY, 'Only export objects in visible selection. Else export whole scene.'),\
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('All Scenes', EXPORT_ALL_SCENES, 'Each scene as a seperate OBJ file.'),\
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('All Scenes', EXPORT_ALL_SCENES, 'Each scene as a separate OBJ file.'),\
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('Animation', EXPORT_ANIMATION, 'Each frame as a numbered OBJ file.'),\
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('Object Prefs...'),\
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('Apply Modifiers', EXPORT_APPLY_MODIFIERS, 'Use transformed mesh data from each object. May break vert order for morph targets.'),\
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