/release/scripts: Removed final points in UI strings and messages.
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@@ -77,7 +77,7 @@ class QuickFur(Operator):
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if obj.type == 'MESH']
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if not mesh_objects:
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self.report({'ERROR'}, "Select at least one mesh object.")
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self.report({'ERROR'}, "Select at least one mesh object")
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return {'CANCELLED'}
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mat = bpy.data.materials.new("Fur Material")
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@@ -157,7 +157,7 @@ class QuickExplode(Operator):
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fade = BoolProperty(
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name="Fade",
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description="Fade the pieces over time.",
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description="Fade the pieces over time",
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default=True,
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)
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@@ -307,7 +307,7 @@ class QuickSmoke(Operator):
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show_flows = BoolProperty(
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name="Render Smoke Objects",
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description="Keep the smoke objects visible during rendering.",
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description="Keep the smoke objects visible during rendering",
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default=False,
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)
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@@ -319,7 +319,7 @@ class QuickSmoke(Operator):
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max_co = -min_co
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if not mesh_objects:
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self.report({'ERROR'}, "Select at least one mesh object.")
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self.report({'ERROR'}, "Select at least one mesh object")
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return {'CANCELLED'}
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for obj in mesh_objects:
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@@ -428,7 +428,7 @@ class QuickFluid(Operator):
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)
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show_flows = BoolProperty(
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name="Render Fluid Objects",
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description="Keep the fluid objects visible during rendering.",
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description="Keep the fluid objects visible during rendering",
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default=False,
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)
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start_baking = BoolProperty(
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@@ -446,7 +446,7 @@ class QuickFluid(Operator):
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max_co = Vector((-100000, -100000, -100000))
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if not mesh_objects:
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self.report({'ERROR'}, "Select at least one mesh object.")
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self.report({'ERROR'}, "Select at least one mesh object")
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return {'CANCELLED'}
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for obj in mesh_objects:
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