Merging r40366 through r40392 from trunk into soc-2011-garlic
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@@ -612,9 +612,37 @@ class MATERIAL_PT_flare(MaterialButtonsPanel, Panel):
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col.prop(halo, "flare_subflare_size", text=_("Subsize"))
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class MATERIAL_PT_physics(MaterialButtonsPanel, Panel):
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class MATERIAL_PT_game_settings(MaterialButtonsPanel, bpy.types.Panel):
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bl_label = "Game Settings"
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COMPAT_ENGINES = {'BLENDER_GAME'}
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@classmethod
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def poll(cls, context):
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return context.material and (context.scene.render.engine in cls.COMPAT_ENGINES)
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def draw(self, context):
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layout = self.layout
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game = context.material.game_settings # dont use node material
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row = layout.row()
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row.prop(game, "back_culling")
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row.prop(game, "invisible")
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row.prop(game, "text")
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row = layout.row()
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row.label(text="Alpha Blend:")
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row.label(text="Face Orientation:")
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row = layout.row()
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row.prop(game,"alpha_blend",text="")
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row.prop(game,"face_orientation",text="")
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class MATERIAL_PT_physics(MaterialButtonsPanel, bpy.types.Panel):
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bl_label = "Physics"
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COMPAT_ENGINES = {'BLENDER_GAME'}
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def draw_header(self, context):
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game = context.material.game_settings
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self.layout.prop(game, "physics", text="")
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@classmethod
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def poll(cls, context):
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@@ -622,6 +650,7 @@ class MATERIAL_PT_physics(MaterialButtonsPanel, Panel):
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def draw(self, context):
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layout = self.layout
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layout.active = context.material.game_settings.physics
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phys = context.material.physics # dont use node material
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