[#20934] fbx export with armature results in 0bytes writen REV:26548

This commit is contained in:
2010-02-02 18:56:06 +00:00
parent 820517ba91
commit 717581df93

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@@ -524,7 +524,7 @@ def write(filename, batch_objects = None, \
self.__pose_bone.tail.copy() )
'''
self.__anim_poselist[f] = self.__pose_bone.pose_matrix.copy()
self.__anim_poselist[f] = self.__pose_bone.matrix.copy()
# self.__anim_poselist[f] = self.__pose_bone.poseMatrix.copy()
# get pose from frame.
@@ -2025,11 +2025,11 @@ def write(filename, batch_objects = None, \
# This is needed so applying modifiers dosnt apply the armature deformation, its also needed
# ...so mesh objects return their rest worldspace matrix when bone-parents are exported as weighted meshes.
# set every armature to its rest, backup the original values so we done mess up the scene
ob_arms_orig_rest = [arm.rest_position for arm in bpy.data.armatures]
ob_arms_orig_rest = [arm.pose_position for arm in bpy.data.armatures]
# ob_arms_orig_rest = [arm.restPosition for arm in bpy.data.armatures]
for arm in bpy.data.armatures:
arm.rest_position = True
arm.pose_position = 'REST'
# arm.restPosition = True
if ob_arms_orig_rest:
@@ -2204,7 +2204,7 @@ def write(filename, batch_objects = None, \
if EXP_ARMATURE:
# now we have the meshes, restore the rest arm position
for i, arm in enumerate(bpy.data.armatures):
arm.rest_position = ob_arms_orig_rest[i]
arm.pose_position = ob_arms_orig_rest[i]
# arm.restPosition = ob_arms_orig_rest[i]
if ob_arms_orig_rest: