Fix unreported: Eevee Principled Shader: Crash because Intel does not like dead code

The reason for the crash is still a bit confusing, but on Windows with Intel HD Graphics 4000 it always happens when you enable `Use Nodes` or when you try to connect the Pricipled Shader node to the output without the `Subsurface Scattering` and `Subsurface Translucency` options enabled.
This commit is contained in:
2018-01-15 13:49:50 -02:00
parent f5e2d42092
commit 7183d15d97

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@@ -298,9 +298,7 @@ vec3 light_translucent(LightData ld, vec3 W, vec3 N, vec4 l_vector, float scale)
{
#if !defined(USE_TRANSLUCENCY) || defined(VOLUMETRICS)
return vec3(0.0);
#endif
#ifndef VOLUMETRICS
#else
vec3 vis = vec3(1.0);
/* Only shadowed light can produce translucency */