Code cleanup: use sqrtf when input and output are float
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@@ -1944,7 +1944,7 @@ static void widget_softshadow(const rcti *rect, int roundboxalign, const float r
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glEnableClientState(GL_VERTEX_ARRAY);
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for (step = 1; step <= (int)radout; step++) {
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float expfac = sqrt(step / radout);
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float expfac = sqrtf(step / radout);
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round_box_shadow_edges(wtb.outer_v, &rect1, radin, UI_CNR_ALL, (float)step);
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