Fix for bug: drawing x-ray and transparency with sets didn't
work well, now it draws those type of objects from sets also at the end.
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@@ -2485,7 +2485,7 @@ static int draw_mesh_object(Base *base, int dt, int flag)
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}
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/* init_gl_materials did the proper checking if this is needed */
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if(has_alpha) add_view3d_after(G.vd, base, V3D_TRANSP);
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if(has_alpha) add_view3d_after(G.vd, base, V3D_TRANSP, flag);
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return retval;
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}
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@@ -4663,7 +4663,7 @@ void draw_object(Base *base, int flag)
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if(!(G.f & G_PARTICLEEDIT)) {
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/* xray and transp are set when it is drawing the 2nd/3rd pass */
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if(!G.vd->xray && !G.vd->transp && (ob->dtx & OB_DRAWXRAY)) {
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add_view3d_after(G.vd, base, V3D_XRAY);
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add_view3d_after(G.vd, base, V3D_XRAY, flag);
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return;
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}
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}
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