Fix #32165: context_set_value didn't make an undo push when changing scene settings
This lead to such issues as changing mesh selection mode wasn't doing undo push when it need to.
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@@ -101,7 +101,6 @@ def operator_value_is_undo(value):
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return (isinstance(id_data, bpy.types.ID) and
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(not isinstance(id_data, (bpy.types.WindowManager,
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bpy.types.Screen,
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bpy.types.Scene,
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bpy.types.Brush,
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))))
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