Fix bmesh_to_mesh freeing possibly referenced vertices
Fixes Godot exporter issue reported in T65285.
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@@ -31,6 +31,7 @@
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#include "BKE_customdata.h"
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#include "BKE_global.h"
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#include "BKE_library.h"
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#include "BKE_mesh.h"
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#include "BKE_mesh_runtime.h"
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#include "DEG_depsgraph.h"
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@@ -1089,13 +1090,19 @@ static PyObject *bpy_bmesh_to_mesh(BPy_BMesh *self, PyObject *args)
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bm = self->bm;
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BLI_assert(BKE_id_is_in_global_main(&me->id));
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BM_mesh_bm_to_me(G_MAIN, /* XXX UGLY! */
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bm,
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me,
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(&(struct BMeshToMeshParams){
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.calc_object_remap = true,
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}));
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struct Main *bmain = NULL;
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struct BMeshToMeshParams params = {0};
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if (me->id.tag & LIB_TAG_NO_MAIN) {
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/* Mesh might be coming from a self-contained source like object.to_mesh(). No need to remap
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* anything in this case. */
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}
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else {
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BLI_assert(BKE_id_is_in_global_main(&me->id));
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bmain = G_MAIN; /* XXX UGLY! */
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params.calc_object_remap = true;
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}
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BM_mesh_bm_to_me(bmain, bm, me, ¶ms);
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/* we could have the user do this but if they forget blender can easy crash
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* since the references arrays for the objects derived meshes are now invalid */
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