python api renaming and added headers for some files which didnt have one, no functionality change.
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source/blender/python/generic/mathutils_Matrix.h
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58
source/blender/python/generic/mathutils_Matrix.h
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/*
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* $Id$
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): Joseph Gilbert
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*
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* ***** END GPL LICENSE BLOCK *****
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*
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*/
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#ifndef MATHUTILS_MATRIX_H
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#define MATHUTILS_MATRIX_H
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extern PyTypeObject matrix_Type;
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#define MatrixObject_Check(_v) PyObject_TypeCheck((_v), &matrix_Type)
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#define MATRIX_MAX_DIM 4
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typedef struct {
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BASE_MATH_MEMBERS(contigPtr)
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float *matrix[MATRIX_MAX_DIM]; /* ptr to the contigPtr (accessor) */
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unsigned short row_size;
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unsigned short col_size;
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} MatrixObject;
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/*struct data contains a pointer to the actual data that the
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object uses. It can use either PyMem allocated data (which will
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be stored in py_data) or be a wrapper for data allocated through
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blender (stored in blend_data). This is an either/or struct not both*/
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/*prototypes*/
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PyObject *newMatrixObject(float *mat, const unsigned short row_size, const unsigned short col_size, int type, PyTypeObject *base_type);
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PyObject *newMatrixObject_cb(PyObject *user, int row_size, int col_size, int cb_type, int cb_subtype);
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extern int mathutils_matrix_vector_cb_index;
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extern struct Mathutils_Callback mathutils_matrix_vector_cb;
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void matrix_as_3x3(float mat[3][3], MatrixObject *self);
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#endif /* MATHUTILS_MATRIX_H */
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