DerivedMesh: minor changes to callback use
- use void instead of float for array arg (cast in the switch statement) - remove unused args - use const for poly-mapping and user_data args
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@@ -48,10 +48,6 @@ struct GSet;
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struct GPUVertPointLink;
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struct PBVH;
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typedef void (*GPUBufferCopyFunc)(DerivedMesh *dm, float *varray, int *index,
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int *mat_orig_to_new, void *user_data);
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typedef struct GPUBuffer {
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int size; /* in bytes */
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void *pointer; /* used with vertex arrays */
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