BLF: Use Floats for Font Point Sizes
Allow the use of floating-point values for font point sizes, which allows greater precision and flexibility for text output. See D8960 for more information, details, and justification. Differential Revision: https://developer.blender.org/D8960 Reviewed by Campbell Barton
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@@ -77,7 +77,7 @@
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static void icon_draw_rect_input_text(const rctf *rect,
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const float color[4],
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const char *str,
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int font_size)
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float font_size)
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{
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BLF_batch_draw_flush();
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const int font_id = BLF_default();
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@@ -97,7 +97,7 @@ static void icon_draw_rect_input_symbol(const rctf *rect, const float color[4],
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BLF_batch_draw_flush();
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const int font_id = blf_mono_font;
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BLF_color4fv(font_id, color);
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BLF_size(font_id, 19 * U.pixelsize, U.dpi);
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BLF_size(font_id, 19.0f * U.pixelsize, U.dpi);
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const float x = rect->xmin + (2.0f * U.pixelsize);
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const float y = rect->ymin + (1.0f * U.pixelsize);
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BLF_position(font_id, x, y, 0.0f);
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@@ -152,12 +152,12 @@ void icon_draw_rect_input(float x,
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if ((event_type >= EVT_AKEY) && (event_type <= EVT_ZKEY)) {
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const char str[2] = {'A' + (event_type - EVT_AKEY), '\0'};
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icon_draw_rect_input_text(&rect, color, str, 13);
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icon_draw_rect_input_text(&rect, color, str, 13.0f);
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}
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else if ((event_type >= EVT_F1KEY) && (event_type <= EVT_F12KEY)) {
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char str[4];
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SNPRINTF(str, "F%d", 1 + (event_type - EVT_F1KEY));
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icon_draw_rect_input_text(&rect, color, str, event_type > EVT_F9KEY ? 8 : 10);
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icon_draw_rect_input_text(&rect, color, str, event_type > EVT_F9KEY ? 8.0f : 10.0f);
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}
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else if (event_type == EVT_LEFTSHIFTKEY) {
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icon_draw_rect_input_symbol(&rect, color, (const char[]){0xe2, 0x87, 0xa7, 0x0});
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@@ -167,7 +167,7 @@ void icon_draw_rect_input(float x,
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icon_draw_rect_input_symbol(&rect, color, (const char[]){0xe2, 0x8c, 0x83, 0x0});
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}
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else {
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icon_draw_rect_input_text(&rect, color, "Ctrl", 9);
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icon_draw_rect_input_text(&rect, color, "Ctrl", 9.0f);
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}
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}
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else if (event_type == EVT_LEFTALTKEY) {
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@@ -175,7 +175,7 @@ void icon_draw_rect_input(float x,
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icon_draw_rect_input_symbol(&rect, color, (const char[]){0xe2, 0x8c, 0xa5, 0x0});
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}
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else {
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icon_draw_rect_input_text(&rect, color, "Alt", 10);
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icon_draw_rect_input_text(&rect, color, "Alt", 10.0f);
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}
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}
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else if (event_type == EVT_OSKEY) {
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@@ -186,20 +186,20 @@ void icon_draw_rect_input(float x,
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icon_draw_rect_input_symbol(&rect, color, (const char[]){0xe2, 0x9d, 0x96, 0x0});
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}
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else {
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icon_draw_rect_input_text(&rect, color, "OS", 10);
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icon_draw_rect_input_text(&rect, color, "OS", 10.0f);
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}
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}
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else if (event_type == EVT_DELKEY) {
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icon_draw_rect_input_text(&rect, color, "Del", 9);
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icon_draw_rect_input_text(&rect, color, "Del", 9.0f);
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}
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else if (event_type == EVT_TABKEY) {
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icon_draw_rect_input_symbol(&rect, color, (const char[]){0xe2, 0xad, 0xbe, 0x0});
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}
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else if (event_type == EVT_HOMEKEY) {
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icon_draw_rect_input_text(&rect, color, "Home", 6);
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icon_draw_rect_input_text(&rect, color, "Home", 6.0f);
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}
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else if (event_type == EVT_ENDKEY) {
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icon_draw_rect_input_text(&rect, color, "End", 8);
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icon_draw_rect_input_text(&rect, color, "End", 8.0f);
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}
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else if (event_type == EVT_RETKEY) {
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icon_draw_rect_input_symbol(&rect, color, (const char[]){0xe2, 0x8f, 0x8e, 0x0});
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@@ -209,14 +209,14 @@ void icon_draw_rect_input(float x,
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icon_draw_rect_input_symbol(&rect, color, (const char[]){0xe2, 0x8e, 0x8b, 0x0});
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}
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else {
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icon_draw_rect_input_text(&rect, color, "Esc", 8);
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icon_draw_rect_input_text(&rect, color, "Esc", 8.0f);
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}
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}
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else if (event_type == EVT_PAGEUPKEY) {
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icon_draw_rect_input_text(&rect, color, (const char[]){'P', 0xe2, 0x86, 0x91, 0x0}, 8);
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icon_draw_rect_input_text(&rect, color, (const char[]){'P', 0xe2, 0x86, 0x91, 0x0}, 8.0f);
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}
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else if (event_type == EVT_PAGEDOWNKEY) {
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icon_draw_rect_input_text(&rect, color, (const char[]){'P', 0xe2, 0x86, 0x93, 0x0}, 8);
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icon_draw_rect_input_text(&rect, color, (const char[]){'P', 0xe2, 0x86, 0x93, 0x0}, 8.0f);
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}
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else if (event_type == EVT_LEFTARROWKEY) {
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icon_draw_rect_input_symbol(&rect, color, (const char[]){0xe2, 0x86, 0x90, 0x0});
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