DRW: support clipping for octahedral & box bones

This commit is contained in:
2019-02-07 07:44:12 +11:00
parent 6152f5cd67
commit 7325035e60
6 changed files with 86 additions and 41 deletions

View File

@@ -728,15 +728,19 @@ DRWShadingGroup *shgroup_instance_mball_handles(DRWPass *pass, eGPUShaderConfig
}
/* Only works with batches with adjacency infos. */
DRWShadingGroup *shgroup_instance_bone_shape_outline(DRWPass *pass, struct GPUBatch *geom)
DRWShadingGroup *shgroup_instance_bone_shape_outline(
DRWPass *pass, struct GPUBatch *geom, eGPUShaderConfig shader_cfg)
{
COMMON_Shaders *sh_data = &g_shaders[GPU_SHADER_CFG_DEFAULT];
COMMON_Shaders *sh_data = &g_shaders[shader_cfg];
if (sh_data->shape_outline == NULL) {
sh_data->shape_outline = DRW_shader_create(
datatoc_armature_shape_outline_vert_glsl,
datatoc_armature_shape_outline_geom_glsl,
datatoc_gpu_shader_flat_color_frag_glsl,
NULL);
const char *world_clip_lib_or_empty = (shader_cfg == GPU_SHADER_CFG_CLIPPED) ? datatoc_gpu_shader_cfg_world_clip_lib_glsl : "";
const char *world_clip_def_or_empty = (shader_cfg == GPU_SHADER_CFG_CLIPPED) ? "#define USE_WORLD_CLIP_PLANES\n" : "";
sh_data->shape_outline = GPU_shader_create_from_arrays({
.vert = (const char *[]){world_clip_lib_or_empty, datatoc_armature_shape_outline_vert_glsl, NULL},
.geom = (const char *[]){world_clip_lib_or_empty, datatoc_armature_shape_outline_geom_glsl, NULL},
.frag = (const char *[]){datatoc_gpu_shader_flat_color_frag_glsl, NULL},
.defs = (const char *[]){world_clip_def_or_empty, NULL},
});
}
DRW_shgroup_instance_format(g_formats.instance_bone_outline, {
@@ -748,17 +752,24 @@ DRWShadingGroup *shgroup_instance_bone_shape_outline(DRWPass *pass, struct GPUBa
sh_data->shape_outline,
pass, geom, g_formats.instance_bone_outline);
DRW_shgroup_uniform_vec2(grp, "viewportSize", DRW_viewport_size_get(), 1);
if (shader_cfg == GPU_SHADER_CFG_CLIPPED) {
DRW_shgroup_world_clip_planes_from_rv3d(grp, DRW_context_state_get()->rv3d);
}
return grp;
}
DRWShadingGroup *shgroup_instance_bone_shape_solid(DRWPass *pass, struct GPUBatch *geom, bool transp)
DRWShadingGroup *shgroup_instance_bone_shape_solid(
DRWPass *pass, struct GPUBatch *geom, bool transp, eGPUShaderConfig shader_cfg)
{
COMMON_Shaders *sh_data = &g_shaders[GPU_SHADER_CFG_DEFAULT];
COMMON_Shaders *sh_data = &g_shaders[shader_cfg];
if (sh_data->shape_solid == NULL) {
sh_data->shape_solid = DRW_shader_create(
datatoc_armature_shape_solid_vert_glsl, NULL,
datatoc_armature_shape_solid_frag_glsl, NULL);
const char *world_clip_lib_or_empty = (shader_cfg == GPU_SHADER_CFG_CLIPPED) ? datatoc_gpu_shader_cfg_world_clip_lib_glsl : "";
const char *world_clip_def_or_empty = (shader_cfg == GPU_SHADER_CFG_CLIPPED) ? "#define USE_WORLD_CLIP_PLANES\n" : "";
sh_data->shape_solid = GPU_shader_create_from_arrays({
.vert = (const char *[]){world_clip_lib_or_empty, datatoc_armature_shape_solid_vert_glsl, NULL},
.frag = (const char *[]){datatoc_armature_shape_solid_frag_glsl, NULL},
.defs = (const char *[]){world_clip_def_or_empty, NULL},
});
}
DRW_shgroup_instance_format(g_formats.instance_bone, {
@@ -771,7 +782,9 @@ DRWShadingGroup *shgroup_instance_bone_shape_solid(DRWPass *pass, struct GPUBatc
sh_data->shape_solid,
pass, geom, g_formats.instance_bone);
DRW_shgroup_uniform_float_copy(grp, "alpha", transp ? 0.6f : 1.0f);
if (shader_cfg == GPU_SHADER_CFG_CLIPPED) {
DRW_shgroup_world_clip_planes_from_rv3d(grp, DRW_context_state_get()->rv3d);
}
return grp;
}