Cleanup: style, use braces for draw

This commit is contained in:
2019-03-28 01:11:28 +11:00
parent 56b06ee83a
commit 73b55a5508
12 changed files with 130 additions and 60 deletions

View File

@@ -222,8 +222,12 @@ static GPUShader *eevee_lights_get_store_sh(int shadow_method, bool high_blur, b
ds_frag = BLI_dynstr_new();
BLI_dynstr_append(ds_frag, (shadow_method == SHADOW_VSM) ? "#define VSM\n" : "#define ESM\n");
if (high_blur) BLI_dynstr_append(ds_frag, "#define HIGH_BLUR\n");
if (cascade) BLI_dynstr_append(ds_frag, "#define CSM\n");
if (high_blur) {
BLI_dynstr_append(ds_frag, "#define HIGH_BLUR\n");
}
if (cascade) {
BLI_dynstr_append(ds_frag, "#define CSM\n");
}
char *define_str = BLI_dynstr_get_cstring(ds_frag);
BLI_dynstr_free(ds_frag);
@@ -444,7 +448,9 @@ void EEVEE_lights_cache_shcaster_material_add(
/* TODO / PERF : reuse the same shading group for objects with the same material */
DRWShadingGroup *grp = DRW_shgroup_material_create(gpumat, psl->shadow_pass);
if (grp == NULL) return;
if (grp == NULL) {
return;
}
/* Grrr needed for correctness but not 99% of the time not needed.
* TODO detect when needed? */