Fix incorrect object selection test in outliner and rigid body.

This commit is contained in:
2018-06-11 11:40:26 +02:00
parent 0461f45e5e
commit 73b9531dcf
3 changed files with 18 additions and 13 deletions

View File

@@ -58,6 +58,7 @@
#include "BKE_collection.h"
#include "BKE_effect.h"
#include "BKE_global.h"
#include "BKE_layer.h"
#include "BKE_library.h"
#include "BKE_library_query.h"
#include "BKE_mesh.h"
@@ -1436,14 +1437,14 @@ static void rigidbody_update_simulation(struct Depsgraph *depsgraph, Scene *scen
FOREACH_COLLECTION_OBJECT_RECURSIVE_END;
}
static void rigidbody_update_simulation_post_step(RigidBodyWorld *rbw)
static void rigidbody_update_simulation_post_step(ViewLayer *view_layer, RigidBodyWorld *rbw)
{
FOREACH_COLLECTION_BASE_RECURSIVE_BEGIN(rbw->group, base)
FOREACH_COLLECTION_OBJECT_RECURSIVE_BEGIN(rbw->group, ob)
{
Object *ob = base->object;
Base *base = BKE_view_layer_base_find(view_layer, ob);
RigidBodyOb *rbo = ob->rigidbody_object;
/* Reset kinematic state for transformed objects. */
if (rbo && (base->flag & BASE_SELECTED) && (G.moving & G_TRANSFORM_OBJ)) {
if (rbo && base && (base->flag & BASE_SELECTED) && (G.moving & G_TRANSFORM_OBJ)) {
RB_body_set_kinematic_state(rbo->physics_object, rbo->flag & RBO_FLAG_KINEMATIC || rbo->flag & RBO_FLAG_DISABLED);
RB_body_set_mass(rbo->physics_object, RBO_GET_MASS(rbo));
/* Deactivate passive objects so they don't interfere with deactivation of active objects. */
@@ -1451,7 +1452,7 @@ static void rigidbody_update_simulation_post_step(RigidBodyWorld *rbw)
RB_body_deactivate(rbo->physics_object);
}
}
FOREACH_COLLECTION_BASE_RECURSIVE_END
FOREACH_COLLECTION_OBJECT_RECURSIVE_END;
}
bool BKE_rigidbody_check_sim_running(RigidBodyWorld *rbw, float ctime)
@@ -1647,7 +1648,8 @@ void BKE_rigidbody_do_simulation(struct Depsgraph *depsgraph, Scene *scene, floa
/* step simulation by the requested timestep, steps per second are adjusted to take time scale into account */
RB_dworld_step_simulation(rbw->physics_world, timestep, INT_MAX, 1.0f / (float)rbw->steps_per_second * min_ff(rbw->time_scale, 1.0f));
rigidbody_update_simulation_post_step(rbw);
ViewLayer *view_layer = DEG_get_input_view_layer(depsgraph);
rigidbody_update_simulation_post_step(view_layer, rbw);
/* write cache for current frame */
BKE_ptcache_validate(cache, (int)ctime);

View File

@@ -941,18 +941,22 @@ static void do_outliner_item_activate_tree_element(
if (extend) {
int sel = BA_SELECT;
FOREACH_COLLECTION_BASE_RECURSIVE_BEGIN(gr, base)
FOREACH_COLLECTION_OBJECT_RECURSIVE_BEGIN(gr, object)
{
if (base->flag & BASE_SELECTED) {
Base *base = BKE_view_layer_base_find(view_layer, object);
if (base && (base->flag & BASE_SELECTED)) {
sel = BA_DESELECT;
break;
}
}
FOREACH_COLLECTION_BASE_RECURSIVE_END
FOREACH_COLLECTION_OBJECT_RECURSIVE_END;
FOREACH_COLLECTION_OBJECT_RECURSIVE_BEGIN(gr, object)
{
ED_object_base_select(BKE_view_layer_base_find(view_layer, object), sel);
Base *base = BKE_view_layer_base_find(view_layer, object);
if (base) {
ED_object_base_select(base, sel);
}
}
FOREACH_COLLECTION_OBJECT_RECURSIVE_END;
}

View File

@@ -1338,12 +1338,11 @@ static void tag_dependend_object_for_render(Scene *scene, Object *object)
break;
case PART_DRAW_GR:
if (part->dup_group != NULL) {
FOREACH_COLLECTION_BASE_RECURSIVE_BEGIN(part->dup_group, base)
FOREACH_COLLECTION_OBJECT_RECURSIVE_BEGIN(part->dup_group, ob)
{
Object *ob = base->object;
DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
}
FOREACH_COLLECTION_BASE_RECURSIVE_END
FOREACH_COLLECTION_OBJECT_RECURSIVE_END;
}
break;
}