remove python2.x support
This commit is contained in:
@@ -525,34 +525,34 @@ static PyObject *gEvalExpression(PyObject*, PyObject* value)
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static struct PyMethodDef game_methods[] = {
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{"expandPath", (PyCFunction)gPyExpandPath, METH_VARARGS, (PY_METHODCHAR)gPyExpandPath_doc},
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{"sendMessage", (PyCFunction)gPySendMessage, METH_VARARGS, (PY_METHODCHAR)gPySendMessage_doc},
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{"expandPath", (PyCFunction)gPyExpandPath, METH_VARARGS, (const char *)gPyExpandPath_doc},
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{"sendMessage", (PyCFunction)gPySendMessage, METH_VARARGS, (const char *)gPySendMessage_doc},
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{"getCurrentController",
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(PyCFunction) SCA_PythonController::sPyGetCurrentController,
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METH_NOARGS, (PY_METHODCHAR)SCA_PythonController::sPyGetCurrentController__doc__},
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METH_NOARGS, (const char *)SCA_PythonController::sPyGetCurrentController__doc__},
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{"getCurrentScene", (PyCFunction) gPyGetCurrentScene,
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METH_NOARGS, (PY_METHODCHAR)gPyGetCurrentScene_doc.Ptr()},
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METH_NOARGS, (const char *)gPyGetCurrentScene_doc.Ptr()},
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{"getSceneList", (PyCFunction) gPyGetSceneList,
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METH_NOARGS, (PY_METHODCHAR)gPyGetSceneList_doc.Ptr()},
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METH_NOARGS, (const char *)gPyGetSceneList_doc.Ptr()},
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{"addActiveActuator",(PyCFunction) SCA_PythonController::sPyAddActiveActuator,
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METH_VARARGS, (PY_METHODCHAR)SCA_PythonController::sPyAddActiveActuator__doc__},
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METH_VARARGS, (const char *)SCA_PythonController::sPyAddActiveActuator__doc__},
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{"getRandomFloat",(PyCFunction) gPyGetRandomFloat,
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METH_NOARGS, (PY_METHODCHAR)gPyGetRandomFloat_doc.Ptr()},
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{"setGravity",(PyCFunction) gPySetGravity, METH_O, (PY_METHODCHAR)"set Gravitation"},
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{"getSpectrum",(PyCFunction) gPyGetSpectrum, METH_NOARGS, (PY_METHODCHAR)"get audio spectrum"},
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{"stopDSP",(PyCFunction) gPyStopDSP, METH_VARARGS, (PY_METHODCHAR)"stop using the audio dsp (for performance reasons)"},
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{"getMaxLogicFrame", (PyCFunction) gPyGetMaxLogicFrame, METH_NOARGS, (PY_METHODCHAR)"Gets the max number of logic frame per render frame"},
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{"setMaxLogicFrame", (PyCFunction) gPySetMaxLogicFrame, METH_VARARGS, (PY_METHODCHAR)"Sets the max number of logic frame per render frame"},
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{"getMaxPhysicsFrame", (PyCFunction) gPyGetMaxPhysicsFrame, METH_NOARGS, (PY_METHODCHAR)"Gets the max number of physics frame per render frame"},
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{"setMaxPhysicsFrame", (PyCFunction) gPySetMaxPhysicsFrame, METH_VARARGS, (PY_METHODCHAR)"Sets the max number of physics farme per render frame"},
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{"getLogicTicRate", (PyCFunction) gPyGetLogicTicRate, METH_NOARGS, (PY_METHODCHAR)"Gets the logic tic rate"},
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{"setLogicTicRate", (PyCFunction) gPySetLogicTicRate, METH_VARARGS, (PY_METHODCHAR)"Sets the logic tic rate"},
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{"getPhysicsTicRate", (PyCFunction) gPyGetPhysicsTicRate, METH_NOARGS, (PY_METHODCHAR)"Gets the physics tic rate"},
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{"setPhysicsTicRate", (PyCFunction) gPySetPhysicsTicRate, METH_VARARGS, (PY_METHODCHAR)"Sets the physics tic rate"},
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{"getAverageFrameRate", (PyCFunction) gPyGetAverageFrameRate, METH_NOARGS, (PY_METHODCHAR)"Gets the estimated average frame rate"},
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{"getBlendFileList", (PyCFunction)gPyGetBlendFileList, METH_VARARGS, (PY_METHODCHAR)"Gets a list of blend files in the same directory as the current blend file"},
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{"PrintGLInfo", (PyCFunction)pyPrintExt, METH_NOARGS, (PY_METHODCHAR)"Prints GL Extension Info"},
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{"EvalExpression", (PyCFunction)gEvalExpression, METH_O, (PY_METHODCHAR)"Evaluate a string as a game logic expression"},
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METH_NOARGS, (const char *)gPyGetRandomFloat_doc.Ptr()},
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{"setGravity",(PyCFunction) gPySetGravity, METH_O, (const char *)"set Gravitation"},
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{"getSpectrum",(PyCFunction) gPyGetSpectrum, METH_NOARGS, (const char *)"get audio spectrum"},
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{"stopDSP",(PyCFunction) gPyStopDSP, METH_VARARGS, (const char *)"stop using the audio dsp (for performance reasons)"},
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{"getMaxLogicFrame", (PyCFunction) gPyGetMaxLogicFrame, METH_NOARGS, (const char *)"Gets the max number of logic frame per render frame"},
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{"setMaxLogicFrame", (PyCFunction) gPySetMaxLogicFrame, METH_VARARGS, (const char *)"Sets the max number of logic frame per render frame"},
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{"getMaxPhysicsFrame", (PyCFunction) gPyGetMaxPhysicsFrame, METH_NOARGS, (const char *)"Gets the max number of physics frame per render frame"},
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{"setMaxPhysicsFrame", (PyCFunction) gPySetMaxPhysicsFrame, METH_VARARGS, (const char *)"Sets the max number of physics farme per render frame"},
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{"getLogicTicRate", (PyCFunction) gPyGetLogicTicRate, METH_NOARGS, (const char *)"Gets the logic tic rate"},
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{"setLogicTicRate", (PyCFunction) gPySetLogicTicRate, METH_VARARGS, (const char *)"Sets the logic tic rate"},
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{"getPhysicsTicRate", (PyCFunction) gPyGetPhysicsTicRate, METH_NOARGS, (const char *)"Gets the physics tic rate"},
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{"setPhysicsTicRate", (PyCFunction) gPySetPhysicsTicRate, METH_VARARGS, (const char *)"Sets the physics tic rate"},
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{"getAverageFrameRate", (PyCFunction) gPyGetAverageFrameRate, METH_NOARGS, (const char *)"Gets the estimated average frame rate"},
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{"getBlendFileList", (PyCFunction)gPyGetBlendFileList, METH_VARARGS, (const char *)"Gets a list of blend files in the same directory as the current blend file"},
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{"PrintGLInfo", (PyCFunction)pyPrintExt, METH_NOARGS, (const char *)"Prints GL Extension Info"},
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{"EvalExpression", (PyCFunction)gEvalExpression, METH_O, (const char *)"Evaluate a string as a game logic expression"},
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{NULL, (PyCFunction) NULL, 0, NULL }
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};
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@@ -1019,7 +1019,6 @@ static char Rasterizer_module_documentation[] =
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"This is the Python API for the game engine of Rasterizer"
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;
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#if (PY_VERSION_HEX >= 0x03000000)
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static struct PyModuleDef GameLogic_module_def = {
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{}, /* m_base */
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"GameLogic", /* m_name */
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@@ -1031,7 +1030,6 @@ static struct PyModuleDef GameLogic_module_def = {
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0, /* m_clear */
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0, /* m_free */
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};
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#endif
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PyObject* initGameLogic(KX_KetsjiEngine *engine, KX_Scene* scene) // quick hack to get gravity hook
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{
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@@ -1055,16 +1053,9 @@ PyObject* initGameLogic(KX_KetsjiEngine *engine, KX_Scene* scene) // quick hack
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}
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else {
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PyErr_Clear();
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// Create the module and add the functions
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#if (PY_VERSION_HEX >= 0x03000000)
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m = PyModule_Create(&GameLogic_module_def);
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PyDict_SetItemString(PySys_GetObject("modules"), GameLogic_module_def.m_name, m);
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#else
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m = Py_InitModule4("GameLogic", game_methods,
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GameLogic_module_documentation,
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(PyObject*)NULL,PYTHON_API_VERSION);
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#endif
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}
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// Add some symbolic constants to the module
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@@ -1346,18 +1337,11 @@ PyObject *KXpy_import(PyObject *self, PyObject *args)
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PyObject *locals = NULL;
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PyObject *fromlist = NULL;
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PyObject *l, *m, *n;
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#if (PY_VERSION_HEX >= 0x02060000)
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int dummy_val; /* what does this do?*/
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int level; /* not used yet */
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if (!PyArg_ParseTuple(args, "s|OOOi:m_import",
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&name, &globals, &locals, &fromlist, &dummy_val))
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&name, &globals, &locals, &fromlist, &level))
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return NULL;
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#else
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if (!PyArg_ParseTuple(args, "s|OOO:m_import",
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&name, &globals, &locals, &fromlist))
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return NULL;
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#endif
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/* check for builtin modules */
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m = PyImport_AddModule("sys");
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@@ -1614,7 +1598,7 @@ PyObject* initGamePlayerPythonScripting(const STR_String& progname, TPythonSecur
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*/
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static bool first_time = true;
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#if (PY_VERSION_HEX < 0x03000000)
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#if 0 // TODO - py3
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STR_String pname = progname;
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Py_SetProgramName(pname.Ptr());
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#endif
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@@ -1623,9 +1607,8 @@ PyObject* initGamePlayerPythonScripting(const STR_String& progname, TPythonSecur
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Py_Initialize();
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if(argv && first_time) { /* browser plugins dont currently set this */
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#if (PY_VERSION_HEX < 0x03000000)
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PySys_SetArgv(argc, argv);
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#else
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// Until python support ascii again, we use our own.
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// PySys_SetArgv(argc, argv);
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int i;
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PyObject *py_argv= PyList_New(argc);
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@@ -1634,9 +1617,7 @@ PyObject* initGamePlayerPythonScripting(const STR_String& progname, TPythonSecur
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PySys_SetObject("argv", py_argv);
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Py_DECREF(py_argv);
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#endif
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}
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//importBlenderModules()
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setSandbox(level);
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initPyTypes();
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@@ -1670,7 +1651,7 @@ void exitGamePlayerPythonScripting()
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*/
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PyObject* initGamePythonScripting(const STR_String& progname, TPythonSecurityLevel level, Main *maggie)
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{
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#if (PY_VERSION_HEX < 0x03000000)
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#if 0 // XXX TODO Py3
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STR_String pname = progname;
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Py_SetProgramName(pname.Ptr());
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#endif
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@@ -1698,7 +1679,6 @@ void exitGamePythonScripting()
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}
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#if (PY_VERSION_HEX >= 0x03000000)
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static struct PyModuleDef Rasterizer_module_def = {
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{}, /* m_base */
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"Rasterizer", /* m_name */
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@@ -1710,7 +1690,6 @@ static struct PyModuleDef Rasterizer_module_def = {
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0, /* m_clear */
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0, /* m_free */
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};
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#endif
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PyObject* initRasterizer(RAS_IRasterizer* rasty,RAS_ICanvas* canvas)
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{
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@@ -1733,14 +1712,8 @@ PyObject* initRasterizer(RAS_IRasterizer* rasty,RAS_ICanvas* canvas)
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PyErr_Clear();
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// Create the module and add the functions
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#if (PY_VERSION_HEX >= 0x03000000)
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m = PyModule_Create(&Rasterizer_module_def);
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PyDict_SetItemString(PySys_GetObject("modules"), Rasterizer_module_def.m_name, m);
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#else
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m = Py_InitModule4("Rasterizer", rasterizer_methods,
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Rasterizer_module_documentation,
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(PyObject*)NULL,PYTHON_API_VERSION);
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#endif
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}
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// Add some symbolic constants to the module
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@@ -1791,12 +1764,7 @@ static PyObject* gPyEventToString(PyObject*, PyObject* value)
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dict = PyModule_GetDict(mod);
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while (PyDict_Next(dict, &pos, &key, &val)) {
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#if (PY_VERSION_HEX >= 0x03000000)
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if (PyObject_RichCompareBool(value, val, Py_EQ)) {
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#else
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if (PyObject_Compare(value, val)==0) {
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#endif
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ret = key;
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break;
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}
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@@ -1832,13 +1800,11 @@ static PyObject* gPyEventToCharacter(PyObject*, PyObject* args)
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static struct PyMethodDef gamekeys_methods[] = {
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{"EventToCharacter", (PyCFunction)gPyEventToCharacter, METH_VARARGS, (PY_METHODCHAR)gPyEventToCharacter_doc},
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{"EventToString", (PyCFunction)gPyEventToString, METH_O, (PY_METHODCHAR)gPyEventToString_doc},
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{"EventToCharacter", (PyCFunction)gPyEventToCharacter, METH_VARARGS, (const char *)gPyEventToCharacter_doc},
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{"EventToString", (PyCFunction)gPyEventToString, METH_O, (const char *)gPyEventToString_doc},
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{ NULL, (PyCFunction) NULL, 0, NULL }
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};
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#if (PY_VERSION_HEX >= 0x03000000)
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static struct PyModuleDef GameKeys_module_def = {
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{}, /* m_base */
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"GameKeys", /* m_name */
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@@ -1850,7 +1816,6 @@ static struct PyModuleDef GameKeys_module_def = {
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0, /* m_clear */
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0, /* m_free */
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};
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#endif
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PyObject* initGameKeys()
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{
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@@ -1868,14 +1833,8 @@ PyObject* initGameKeys()
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PyErr_Clear();
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// Create the module and add the functions
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#if (PY_VERSION_HEX >= 0x03000000)
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m = PyModule_Create(&GameKeys_module_def);
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PyDict_SetItemString(PySys_GetObject("modules"), GameKeys_module_def.m_name, m);
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#else
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m = Py_InitModule4("GameKeys", gamekeys_methods,
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GameKeys_module_documentation,
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(PyObject*)NULL,PYTHON_API_VERSION);
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#endif
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}
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// Add some symbolic constants to the module
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@@ -2007,17 +1966,17 @@ PyObject* initGameKeys()
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PyObject* initMathutils()
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{
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return Mathutils_Init("Mathutils"); // Use as a top level module in BGE
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return Mathutils_Init();
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}
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PyObject* initGeometry()
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{
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return Geometry_Init("Geometry"); // Use as a top level module in BGE
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return Geometry_Init();
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}
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PyObject* initBGL()
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{
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return BGL_Init("BGL"); // Use as a top level module in BGE
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return BGL_Init();
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}
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void KX_SetActiveScene(class KX_Scene* scene)
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@@ -2053,13 +2012,8 @@ int saveGamePythonConfig( char **marshal_buffer)
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// PyObject_Print(pyGlobalDictMarshal, stderr, 0);
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char *marshal_cstring;
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#if PY_VERSION_HEX < 0x03000000
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marshal_cstring = _PyUnicode_AsString(pyGlobalDictMarshal);
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marshal_length= PyString_Size(pyGlobalDictMarshal);
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#else // py3 uses byte arrays
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marshal_cstring = PyBytes_AsString(pyGlobalDictMarshal);
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marshal_cstring = PyBytes_AsString(pyGlobalDictMarshal); // py3 uses byte arrays
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marshal_length= PyBytes_Size(pyGlobalDictMarshal);
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#endif
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*marshal_buffer = new char[marshal_length + 1];
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memcpy(*marshal_buffer, marshal_cstring, marshal_length);
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Py_DECREF(pyGlobalDictMarshal);
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