Removed all calls to object_wave in code, and moved it into the
mesh_modifier() in deform.c. Now wave works on top of hooks, before lattice/curve deform and armature. But together!
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@@ -1337,7 +1337,7 @@ void do_effects_panels(unsigned short event)
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while(eff) {
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if(eff->flag & SELECT) {
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if(eff->type==EFF_PARTICLE) build_particle_system(ob);
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else if(eff->type==EFF_WAVE) object_wave(ob);
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else if(eff->type==EFF_WAVE) freedisplist(&ob->disp);
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}
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eff= eff->next;
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}
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