Removed all calls to object_wave in code, and moved it into the
mesh_modifier() in deform.c. Now wave works on top of hooks, before lattice/curve deform and armature. But together!
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@@ -3911,6 +3911,7 @@ void draw_object(Base *base)
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if(ob->disp.first==NULL) {
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if(ob->parent && ob->partype==PARSKEL) makeDispList(ob);
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else if(ob->hooks.first) makeDispList(ob);
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else if(ob->effect.first) makeDispList(ob);
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else if(me->disp.first==NULL && mesh_uses_displist(me)) makeDispList(ob);
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}
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}
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