Removed all calls to object_wave in code, and moved it into the

mesh_modifier() in deform.c.

Now wave works on top of hooks, before lattice/curve deform and armature.
But together!
This commit is contained in:
2004-09-19 17:44:20 +00:00
parent e99320e7d2
commit 74cd2db337
8 changed files with 31 additions and 34 deletions

View File

@@ -3911,6 +3911,7 @@ void draw_object(Base *base)
if(ob->disp.first==NULL) {
if(ob->parent && ob->partype==PARSKEL) makeDispList(ob);
else if(ob->hooks.first) makeDispList(ob);
else if(ob->effect.first) makeDispList(ob);
else if(me->disp.first==NULL && mesh_uses_displist(me)) makeDispList(ob);
}
}