Updated a few comments.
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@@ -55,15 +55,9 @@
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/* Note about array indexing:
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/* Note about array indexing:
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* Generally the arrays here are one-dimensional.
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* Generally the arrays here are one-dimensional.
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* The relation between 3D indices and the array offset is
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* The relation between 3D indices and the array offset is
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* offset = x + res_x * y + res_y * z
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* offset = x + res_x * y + res_x * res_y * z
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*/
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*/
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/* TODO: This is an initial implementation and should be made much better in due time.
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* What should at least be implemented is a grid size parameter and a smoothing kernel
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* for bigger grids.
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*/
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static float I[3][3] = {{1, 0, 0}, {0, 1, 0}, {0, 0, 1}};
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static float I[3][3] = {{1, 0, 0}, {0, 1, 0}, {0, 0, 1}};
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BLI_INLINE int hair_grid_size(const int res[3])
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BLI_INLINE int hair_grid_size(const int res[3])
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