UI/Python: rename Lamps to Lights, to follow more standard terminology.

Internally it's still mostly named lamps, though some modules like Cycles
were already calling them lights.
This commit is contained in:
2018-06-27 14:41:53 +02:00
parent 4ac048f4e4
commit 74fd17e9d7
96 changed files with 899 additions and 939 deletions

View File

@@ -1,6 +1,6 @@
# Example of a custom widget that defines it's own geometry.
#
# Usage: Select a lamp in the 3D view and drag the arrow at it's rear
# Usage: Select a light in the 3D view and drag the arrow at it's rear
# to change it's energy value.
#
import bpy
@@ -75,7 +75,7 @@ class MyCustomShapeWidget(Manipulator):
)
def _update_offset_matrix(self):
# offset behind the lamp
# offset behind the light
self.matrix_offset.col[3][2] = self.target_get_value("offset") / -10.0
def draw(self, context):
@@ -113,8 +113,8 @@ class MyCustomShapeWidget(Manipulator):
class MyCustomShapeWidgetGroup(ManipulatorGroup):
bl_idname = "OBJECT_WGT_lamp_test"
bl_label = "Test Lamp Widget"
bl_idname = "OBJECT_WGT_light_test"
bl_label = "Test Light Widget"
bl_space_type = 'VIEW_3D'
bl_region_type = 'WINDOW'
bl_options = {'3D', 'PERSISTENT'}
@@ -122,10 +122,10 @@ class MyCustomShapeWidgetGroup(ManipulatorGroup):
@classmethod
def poll(cls, context):
ob = context.object
return (ob and ob.type == 'LAMP')
return (ob and ob.type == 'LIGHT')
def setup(self, context):
# Assign the 'offset' target property to the lamp energy.
# Assign the 'offset' target property to the light energy.
ob = context.object
mpr = self.manipulators.new(MyCustomShapeWidget.bl_idname)
mpr.target_set_prop("offset", ob.data, "energy")