UI/Python: rename Lamps to Lights, to follow more standard terminology.

Internally it's still mostly named lamps, though some modules like Cycles
were already calling them lights.
This commit is contained in:
2018-06-27 14:41:53 +02:00
parent 4ac048f4e4
commit 74fd17e9d7
96 changed files with 899 additions and 939 deletions

View File

@@ -1,7 +1,7 @@
# Example of a group that edits a single property
# using the predefined manipulator arrow.
#
# Usage: Select a lamp in the 3D view and drag the arrow at it's rear
# Usage: Select a light in the 3D view and drag the arrow at it's rear
# to change it's energy value.
#
import bpy
@@ -10,9 +10,9 @@ from bpy.types import (
)
class MyLampWidgetGroup(ManipulatorGroup):
bl_idname = "OBJECT_WGT_lamp_test"
bl_label = "Test Lamp Widget"
class MyLightWidgetGroup(ManipulatorGroup):
bl_idname = "OBJECT_WGT_light_test"
bl_label = "Test Light Widget"
bl_space_type = 'VIEW_3D'
bl_region_type = 'WINDOW'
bl_options = {'3D', 'PERSISTENT'}
@@ -20,10 +20,10 @@ class MyLampWidgetGroup(ManipulatorGroup):
@classmethod
def poll(cls, context):
ob = context.object
return (ob and ob.type == 'LAMP')
return (ob and ob.type == 'LIGHT')
def setup(self, context):
# Arrow manipulator has one 'offset' property we can assign to the lamp energy.
# Arrow manipulator has one 'offset' property we can assign to the light energy.
ob = context.object
mpr = self.manipulators.new("MANIPULATOR_WT_arrow_3d")
mpr.target_set_prop("offset", ob.data, "energy")
@@ -44,4 +44,4 @@ class MyLampWidgetGroup(ManipulatorGroup):
mpr.matrix_basis = ob.matrix_world.normalized()
bpy.utils.register_class(MyLampWidgetGroup)
bpy.utils.register_class(MyLightWidgetGroup)