Adjust GLSL drawing of window coordinates from camera view (use camera
bounds instead of window bounds). Fixes remaining part of T43346
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@@ -383,6 +383,8 @@ const char *GPU_builtin_name(GPUBuiltin builtin)
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return "unfobcolor";
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else if (builtin == GPU_AUTO_BUMPSCALE)
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return "unfobautobumpscale";
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else if (builtin == GPU_CAMERA_TEXCO_FACTORS)
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return "unfcameratexfactors";
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else
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return "";
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}
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