Adjust GLSL drawing of window coordinates from camera view (use camera

bounds instead of window bounds). Fixes remaining part of T43346
This commit is contained in:
2015-02-02 14:25:44 +01:00
parent 14755dde97
commit 750506be97
9 changed files with 61 additions and 22 deletions

View File

@@ -383,6 +383,8 @@ const char *GPU_builtin_name(GPUBuiltin builtin)
return "unfobcolor";
else if (builtin == GPU_AUTO_BUMPSCALE)
return "unfobautobumpscale";
else if (builtin == GPU_CAMERA_TEXCO_FACTORS)
return "unfcameratexfactors";
else
return "";
}