Clenaup: odd use of ternary operators
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@@ -1706,7 +1706,7 @@ int ui_but_is_pushed_ex(uiBut *but, double *value)
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int is_push = 0;
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int is_push = 0;
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if (but->bit) {
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if (but->bit) {
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const bool state = ELEM(but->type, UI_BTYPE_TOGGLE_N, UI_BTYPE_ICON_TOGGLE_N, UI_BTYPE_CHECKBOX_N) ? false : true;
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const bool state = !ELEM(but->type, UI_BTYPE_TOGGLE_N, UI_BTYPE_ICON_TOGGLE_N, UI_BTYPE_CHECKBOX_N);
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int lvalue;
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int lvalue;
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UI_GET_BUT_VALUE_INIT(but, *value);
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UI_GET_BUT_VALUE_INIT(but, *value);
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lvalue = (int)*value;
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lvalue = (int)*value;
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@@ -798,7 +798,7 @@ static void paint_draw_alpha_overlay(
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{
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{
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/* Color means that primary brush texture is colored and
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/* Color means that primary brush texture is colored and
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* secondary is used for alpha/mask control. */
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* secondary is used for alpha/mask control. */
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bool col = ELEM(mode, PAINT_MODE_TEXTURE_3D, PAINT_MODE_TEXTURE_2D, PAINT_MODE_VERTEX) ? true : false;
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bool col = ELEM(mode, PAINT_MODE_TEXTURE_3D, PAINT_MODE_TEXTURE_2D, PAINT_MODE_VERTEX);
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eOverlayControlFlags flags = BKE_paint_get_overlay_flags();
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eOverlayControlFlags flags = BKE_paint_get_overlay_flags();
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gpuPushAttr(GPU_DEPTH_BUFFER_BIT | GPU_BLEND_BIT);
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gpuPushAttr(GPU_DEPTH_BUFFER_BIT | GPU_BLEND_BIT);
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