Cycles: add Path Guiding on CPU through Intel OpenPGL
This adds path guiding features into Cycles by integrating Intel's Open Path Guiding Library. It can be enabled in the Sampling > Path Guiding panel in the render properties. This feature helps reduce noise in scenes where finding a path to light is difficult for regular path tracing. The current implementation supports guiding directional sampling decisions on surfaces, when the material contains a least one diffuse component, and in volumes with isotropic and anisotropic Henyey-Greenstein phase functions. On surfaces, the guided sampling decision is proportional to the product of the incident radiance and the normal-oriented cosine lobe and in volumes it is proportional to the product of the incident radiance and the phase function. The incident radiance field of a scene is learned and updated during rendering after each per-frame rendering iteration/progression. At the moment, path guiding is only supported by the CPU backend. Support for GPU backends will be added in future versions of OpenPGL. Ref T92571 Differential Revision: https://developer.blender.org/D15286
This commit is contained in:
@@ -56,6 +56,8 @@ BLACKLIST_GPU = [
|
||||
# Inconsistent handling of overlapping objects.
|
||||
"T41143.blend",
|
||||
"visibility_particles.blend",
|
||||
# No path guiding on GPU.
|
||||
"guiding*.blend",
|
||||
]
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user