Freestyle: removed dead code in BlenderStrokeRenderer.
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@@ -446,11 +446,6 @@ void BlenderStrokeRenderer::RenderStrokeRep(StrokeRep *iStrokeRep) const
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if (!ma) {
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if (!ma) {
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ma = BlenderStrokeRenderer::GetStrokeShader(_context, freestyle_bmain, nt, false);
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ma = BlenderStrokeRenderer::GetStrokeShader(_context, freestyle_bmain, nt, false);
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BLI_ghash_insert(_nodetree_hash, nt, ma);
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BLI_ghash_insert(_nodetree_hash, nt, ma);
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#if 0
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if (G.debug & G_DEBUG_FREESTYLE) {
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printf("Material '%s' created using ShaderNodeTree '%s'\n", ma->id.name+2, nt->id.name+2);
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}
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#endif
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}
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}
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if (strcmp(freestyle_scene->r.engine, "CYCLES") == 0) {
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if (strcmp(freestyle_scene->r.engine, "CYCLES") == 0) {
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@@ -494,7 +489,6 @@ void BlenderStrokeRenderer::RenderStrokeRep(StrokeRep *iStrokeRep) const
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ma->vcol_alpha = 1;
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ma->vcol_alpha = 1;
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// Textures
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// Textures
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//for (int a = 0; a < MAX_MTEX; a++) {
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while (iStrokeRep->getMTex(a)) {
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while (iStrokeRep->getMTex(a)) {
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ma->mtex[a] = (MTex *)iStrokeRep->getMTex(a);
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ma->mtex[a] = (MTex *)iStrokeRep->getMTex(a);
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