Merge branch 'master' into blender2.8
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@@ -228,7 +228,7 @@ static DerivedMesh *applyModifier_bmesh(
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looptris = MEM_mallocN(sizeof(*looptris) * looptris_tot, __func__);
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BM_mesh_calc_tessellation(bm, looptris, &tottri);
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BM_mesh_calc_tessellation_beauty(bm, looptris, &tottri);
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/* postpone this until after tessellating
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* so we can use the original normals before the vertex are moved */
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