fix for py errors and missing return

This commit is contained in:
2009-11-23 09:28:42 +00:00
parent 8224dff9e2
commit 7617736bd1
2 changed files with 5 additions and 5 deletions

View File

@@ -64,7 +64,7 @@ class DATA_PT_modifiers(DataButtonsPanel):
col.label(text="Vertex Group::") col.label(text="Vertex Group::")
col.prop_pointer(md, "vertex_group", ob, "vertex_groups", text="") col.prop_pointer(md, "vertex_group", ob, "vertex_groups", text="")
sub = col.column() sub = col.column()
sub.active = md.vertex_group sub.active = bool(md.vertex_group)
sub.prop(md, "invert") sub.prop(md, "invert")
split = layout.split() split = layout.split()
@@ -283,7 +283,7 @@ class DATA_PT_modifiers(DataButtonsPanel):
col.label(text="Vertex group:") col.label(text="Vertex group:")
col.prop_pointer(md, "vertex_group", ob, "vertex_groups", text="") col.prop_pointer(md, "vertex_group", ob, "vertex_groups", text="")
sub = col.column() sub = col.column()
sub.active = md.vertex_group sub.active = bool(md.vertex_group)
sub.prop(md, "protect") sub.prop(md, "protect")
if wide_ui: if wide_ui:
@@ -359,7 +359,7 @@ class DATA_PT_modifiers(DataButtonsPanel):
col.prop_pointer(md, "vertex_group", ob, "vertex_groups", text="") col.prop_pointer(md, "vertex_group", ob, "vertex_groups", text="")
sub = col.column() sub = col.column()
sub.active = md.vertex_group sub.active = bool(md.vertex_group)
sub.prop(md, "invert") sub.prop(md, "invert")
def MESH_DEFORM(self, layout, ob, md, wide_ui): def MESH_DEFORM(self, layout, ob, md, wide_ui):
@@ -376,7 +376,7 @@ class DATA_PT_modifiers(DataButtonsPanel):
col.prop_pointer(md, "vertex_group", ob, "vertex_groups", text="") col.prop_pointer(md, "vertex_group", ob, "vertex_groups", text="")
sub = col.column() sub = col.column()
sub.active = md.vertex_group sub.active = bool(md.vertex_group)
sub.prop(md, "invert") sub.prop(md, "invert")
layout.separator() layout.separator()

View File

@@ -193,7 +193,7 @@ void view3d_clr_clipping(void)
} }
} }
static test_clipping(float *vec, float clip[][4]) static int test_clipping(float *vec, float clip[][4])
{ {
float view[3]; float view[3];
VECCOPY(view, vec); VECCOPY(view, vec);