Cycles: Cleanup, wipe obviously outdated parts of split kernel comments
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@@ -16,51 +16,13 @@
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CCL_NAMESPACE_BEGIN
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/* Note on kernel_scene_intersect kernel.
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* This is the second kernel in the ray tracing logic. This is the first
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* of the path iteration kernels. This kernel takes care of scene_intersect function.
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/* This kernel takes care of scene_intersect function.
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*
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* This kernel changes the ray_state of RAY_REGENERATED rays to RAY_ACTIVE.
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* This kernel processes rays of ray state RAY_ACTIVE
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* This kernel determines the rays that have hit the background and changes their ray state to RAY_HIT_BACKGROUND.
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*
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* The input and output are as follows,
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*
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* Ray_coop ---------------------------------------|--------- kernel_scene_intersect----------|--- PathState
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* PathState_coop ---------------------------------| |--- Intersection
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* ray_state --------------------------------------| |--- ray_state
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* use_queues_flag --------------------------------| |
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* QueueData(QUEUE_ACTIVE_AND_REGENERATED_RAYS) ---| |
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* kg (globals) -----------------------------------| |
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* rng_coop ---------------------------------------| |
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* sw ---------------------------------------------| |
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* sh ---------------------------------------------| |
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* queuesize --------------------------------------| |
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*
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* Note on Queues :
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* Ideally we would want kernel_scene_intersect to work on queues.
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* But during the very first time, the queues will be empty and hence we perform a direct mapping
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* between ray-index and thread-index; From the next time onward, the queue will be filled and
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* we may start operating on queues.
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*
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* State of queue during the first time this kernel is called :
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* QUEUE_ACTIVE_AND_REGENERATED_RAYS and QUEUE_HITBG_BUFF_UPDATE_TOREGEN_RAYS will be empty.before and after this kernel
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*
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* State of queues during other times this kernel is called :
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* At entry,
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* QUEUE_ACTIVE_AND_REGENERATED_RAYS will have a mix of RAY_ACTIVE, RAY_UPDATE_BUFFER and RAY_REGENERATED rays;
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* QUEUE_HITBG_BUFF_UPDATE_TOREGEN_RAYS will be filled with RAY_TO_REGENERATE and RAY_UPDATE_BUFFER rays ;
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* (The rays that are in the state RAY_UPDATE_BUFFER in both the queues are actually the same rays; These
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* are the rays that were in RAY_ACTIVE state during the initial enqueue but on further processing
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* , by different kernels, have turned into RAY_UPDATE_BUFFER rays. Since all kernel, even after fetching from
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* QUEUE_ACTIVE_AND_REGENERATED_RAYS, proceed further based on ray state information, RAY_UPDATE_BUFFER rays
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* being present in QUEUE_ACTIVE_AND_REGENERATED_RAYS does not cause any logical issues)
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* At exit,
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* QUEUE_ACTIVE_AND_REGENERATED_RAYS - All RAY_REGENERATED rays will have been converted to RAY_ACTIVE and
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* Some rays in QUEUE_ACTIVE_AND_REGENERATED_RAYS queue will move to state RAY_HIT_BACKGROUND
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* QUEUE_HITBF_BUFF_UPDATE_TOREGEN_RAYS - no change
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* This kernel determines the rays that have hit the background and changes
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* their ray state to RAY_HIT_BACKGROUND.
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*/
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ccl_device void kernel_scene_intersect(KernelGlobals *kg)
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{
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/* Fetch use_queues_flag */
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@@ -146,4 +108,3 @@ ccl_device void kernel_scene_intersect(KernelGlobals *kg)
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}
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CCL_NAMESPACE_END
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