GPU: Avoid blit operation modifying the wrong framebuffer during restore

At the end of `GPU_framebuffer_blit` when `prev_fb->bind(true);` is called,
the `context_->active_fb` was not in sync and lead to the wrong framebuffer
being modified by bind function.

This fix T81055 SSS light is missing from the diffuse light render pass
This commit is contained in:
2020-10-07 14:03:27 +02:00
parent 724a4f4676
commit 76b15e338a

View File

@@ -489,6 +489,8 @@ void GLFrameBuffer::blit_to(
/* Restore the draw buffers. */ /* Restore the draw buffers. */
glDrawBuffers(ARRAY_SIZE(dst->gl_attachments_), dst->gl_attachments_); glDrawBuffers(ARRAY_SIZE(dst->gl_attachments_), dst->gl_attachments_);
} }
/* Ensure previous buffer is restored. */
context_->active_fb = dst;
} }
/** \} */ /** \} */