2.5 User Interface / UI Scripts
* Fixed some panel ordering after recent register changes. * Placed "Custom Props" to the bottom again, where possible This fixes [#23171] Material context is messed up.
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@@ -47,18 +47,6 @@ class BONE_PT_context_bone(BoneButtonsPanel, bpy.types.Panel):
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row.prop(bone, "name", text="")
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class BONE_PT_custom_props(BoneButtonsPanel, PropertyPanel, bpy.types.Panel):
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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@property
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def _context_path(self):
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obj = bpy.context.object
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if obj and obj.mode == 'POSE':
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return "active_pose_bone"
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else:
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return "active_bone"
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class BONE_PT_transform(BoneButtonsPanel, bpy.types.Panel):
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bl_label = "Transform"
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@@ -354,6 +342,18 @@ class BONE_PT_deform(BoneButtonsPanel, bpy.types.Panel):
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col.prop(bone, "cyclic_offset")
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class BONE_PT_custom_props(BoneButtonsPanel, PropertyPanel, bpy.types.Panel):
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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@property
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def _context_path(self):
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obj = bpy.context.object
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if obj and obj.mode == 'POSE':
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return "active_pose_bone"
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else:
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return "active_bone"
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def register():
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pass
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