World textures displaying for viewport in BI.
This patch supports "Image or Movie" and "Environment map" types of world texture for the viewport.
It supports:
- "View", "AngMap" and "Equirectangular" types of mapping.
- Different types of texture blending (according to BI world render).
- Same color blending as when it lacked textures (but render via glsl).
{F207734}
{F207735}
Example: {F275180}
Original author: @valentin_b4w
Regards,
Alexander (Blend4Web Team).
Reviewers: sergey, valentin_b4w, brecht, merwin
Reviewed By: merwin
Subscribers: campbellbarton, merwin, blueprintrandom, youle, a.romanov, yurikovelenov, AlexKowel, Evgeny_Rodygin
Projects: #rendering, #opengl_gfx, #bf_blender:_next
Differential Revision: https://developer.blender.org/D1414
This commit is contained in:
@@ -63,7 +63,8 @@ typedef enum GPUDataSource {
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typedef enum {
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GPU_NODE_LINK_IMAGE_NONE = 0,
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GPU_NODE_LINK_IMAGE_BLENDER = 1,
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GPU_NODE_LINK_IMAGE_PREVIEW = 2
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GPU_NODE_LINK_IMAGE_PREVIEW = 2,
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GPU_NODE_LINK_IMAGE_CUBE_MAP = 3
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} GPUNodeLinkImage;
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struct GPUNode {
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