World textures displaying for viewport in BI.

This patch supports "Image or Movie" and "Environment map" types of world texture for the viewport.
It supports:

  - "View", "AngMap" and "Equirectangular" types of mapping.

  - Different types of texture blending (according to BI world render).

  - Same color blending as when it lacked textures (but render via glsl).

{F207734}
{F207735}

Example: {F275180}
Original author: @valentin_b4w

Regards,
Alexander (Blend4Web Team).

Reviewers: sergey, valentin_b4w, brecht, merwin

Reviewed By: merwin

Subscribers: campbellbarton, merwin, blueprintrandom, youle, a.romanov, yurikovelenov, AlexKowel, Evgeny_Rodygin

Projects: #rendering, #opengl_gfx, #bf_blender:_next

Differential Revision: https://developer.blender.org/D1414
This commit is contained in:
2016-01-27 12:06:57 +03:00
parent f6ff8f27e3
commit 771f73b6be
21 changed files with 624 additions and 146 deletions

View File

@@ -128,6 +128,7 @@ static PyObject *PyInit_gpu(void)
/* GPU_DYNAMIC_GROUP_WORLD */
PY_MODULE_ADD_CONSTANT(m, GPU_DYNAMIC_HORIZON_COLOR);
PY_MODULE_ADD_CONSTANT(m, GPU_DYNAMIC_AMBIENT_COLOR);
PY_MODULE_ADD_CONSTANT(m, GPU_DYNAMIC_ZENITH_COLOR);
/* GPU_DYNAMIC_GROUP_MAT */
PY_MODULE_ADD_CONSTANT(m, GPU_DYNAMIC_MAT_DIFFRGB);
PY_MODULE_ADD_CONSTANT(m, GPU_DYNAMIC_MAT_REF);