Cleanup/refactor: no new general arg-less macros enforcing var names please!

We do have an history of those pieces of evil in our code, would be nice
to get fully rid of it, but at the very least let's not add more of them
in new code. :)
This commit is contained in:
2017-08-15 15:59:38 +02:00
parent 90d80ddaa2
commit 77497175fa
54 changed files with 161 additions and 161 deletions

View File

@@ -834,7 +834,7 @@ static LodLevel *lod_level_select(Object *ob, const float camera_position[3])
bool BKE_object_lod_is_usable(Object *ob, SceneLayer *sl)
{
bool active = (sl) ? ob == OBACT_NEW : false;
bool active = (sl) ? ob == OBACT_NEW(sl) : false;
return (ob->mode == OB_MODE_OBJECT || !active);
}
@@ -2538,7 +2538,7 @@ void BKE_scene_foreach_display_point(
Base *base;
Object *ob;
for (base = FIRSTBASE_NEW; base; base = base->next) {
for (base = FIRSTBASE_NEW(sl); base; base = base->next) {
if (((base->flag & BASE_VISIBLED) != 0) && ((base->flag & BASE_SELECTED) != 0)) {
ob = base->object;