Cleanup/refactor: no new general arg-less macros enforcing var names please!
We do have an history of those pieces of evil in our code, would be nice to get fully rid of it, but at the very least let's not add more of them in new code. :)
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@@ -247,7 +247,7 @@ static int vertex_parent_set_exec(bContext *C, wmOperator *op)
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else {
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Object workob;
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ob->parent = BASACT_NEW->object;
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ob->parent = BASACT_NEW(sl)->object;
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if (v3) {
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ob->partype = PARVERT3;
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ob->par1 = v1 - 1;
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@@ -354,7 +354,7 @@ static int make_proxy_exec(bContext *C, wmOperator *op)
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if (ob) {
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Object *newob;
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BaseLegacy *newbase, *oldbase = BASACT_NEW;
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BaseLegacy *newbase, *oldbase = BASACT_NEW(sl);
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char name[MAX_ID_NAME + 4];
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BLI_snprintf(name, sizeof(name), "%s_proxy", ((ID *)(gob ? gob : ob))->name + 2);
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@@ -363,7 +363,7 @@ static int make_proxy_exec(bContext *C, wmOperator *op)
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newob = BKE_object_add(bmain, scene, sl, OB_EMPTY, name);
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/* set layers OK */
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newbase = BASACT_NEW; /* BKE_object_add sets active... */
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newbase = BASACT_NEW(sl); /* BKE_object_add sets active... */
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newbase->lay = oldbase->lay;
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newob->lay = newbase->lay;
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