Almost done with 'Phase 1': Fixed depsgraph update of modifier, fixed material index deletion, fixed face flag deletion (using face0 now as old fluid code)
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@@ -5041,7 +5041,6 @@ static void object_panel_fluidsim(Object *ob)
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{
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const int maxRes = 512;
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char memString[32];
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int i;
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Mesh *mesh = ob->data;
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// use mesh bounding box and object scaling
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