Also for new 'to image window' rendering, drawing of float buffers while

rendering now is full 32 bits. This gives drawing issues in some cards,
like ATIs.

Copied the function used for renderwindow to glutil.c, and used now in the
image window.
This commit is contained in:
2006-06-17 17:07:49 +00:00
parent e7af9c4839
commit 7784ea53bf
4 changed files with 40 additions and 35 deletions

View File

@@ -34,17 +34,16 @@
#include <math.h>
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include "MEM_guardedalloc.h"
#include "DNA_vec_types.h"
#include "DNA_listBase.h"
#include "BKE_utildefines.h"
#include "BLI_arithb.h"
#include "BLI_threads.h"
#include "BIF_gl.h"
#include "BIF_glutil.h"
@@ -286,6 +285,35 @@ void glaDrawPixelsTex(float x, float y, int img_w, int img_h, int format, void *
glPixelStorei(GL_UNPACK_ROW_LENGTH, lrowlength);
}
#define FTOCHAR(val) val<=0.0f?0: (val>=1.0f?255: (char)(255.0f*val))
void glaDrawPixelsSafe_to32(float fx, float fy, int img_w, int img_h, int row_w, float *rectf)
{
float *rf;
int x, y;
char *rect32, *rc;
/* copy imgw-imgh to a temporal 32 bits rect */
if(img_w<1 || img_h<1) return;
/* happens during threaded render... */
rc= rect32= MEM_mallocT(img_w*img_h*sizeof(int), "temp 32 bits");
for(y=0; y<img_h; y++) {
rf= rectf;
for(x=0; x<img_w; x++, rf+=4, rc+=4) {
rc[0]= FTOCHAR(rf[0]);
rc[1]= FTOCHAR(rf[1]);
rc[2]= FTOCHAR(rf[2]);
rc[3]= FTOCHAR(rf[3]);
}
rectf+= 4*row_w;
}
glaDrawPixelsSafe(fx, fy, img_w, img_h, img_w, GL_RGBA, GL_UNSIGNED_BYTE, rect32);
MEM_freeT(rect32);
}
void glaDrawPixelsSafe(float x, float y, int img_w, int img_h, int row_w, int format, int type, void *rect)
{
float xzoom= glaGetOneFloat(GL_ZOOM_X);