python3 compatibility for the BGE api, this only works with scons when WITH_BF_NOBLENDER is enabled.
Mathutils, Geometry and BGL modules are currently disabled with python3
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@@ -88,10 +88,12 @@
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#include "BKE_main.h"
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extern "C" {
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#include "bpy_internal_import.h" /* from the blender python api, but we want to import text too! */
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#if PY_VERSION_HEX < 0x03000000
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#include "Mathutils.h" // Blender.Mathutils module copied here so the blenderlayer can use.
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#include "Geometry.h" // Blender.Geometry module copied here so the blenderlayer can use.
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#include "bpy_internal_import.h" /* from the blender python api, but we want to import text too! */
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#include "BGL.h"
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#endif
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}
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#include "marshal.h" /* python header for loading/saving dicts */
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@@ -1770,7 +1772,7 @@ static void clearGameModules()
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clearModule(modules, "GameLogic");
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clearModule(modules, "Rasterizer");
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clearModule(modules, "GameKeys");
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clearModule(modules, "VideoTexture");
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clearModule(modules, "VideoTexture");
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clearModule(modules, "Mathutils");
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clearModule(modules, "Geometry");
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clearModule(modules, "BGL");
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@@ -2095,6 +2097,7 @@ PyObject* initGameKeys()
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return d;
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}
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#if PY_VERSION_HEX < 0x03000000
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PyObject* initMathutils()
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{
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return Mathutils_Init("Mathutils"); // Use as a top level module in BGE
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@@ -2109,6 +2112,11 @@ PyObject* initBGL()
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{
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return BGL_Init("BGL"); // Use as a top level module in BGE
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}
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#else // TODO Py3k conversion
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PyObject* initMathutils() {Py_INCREF(Py_None);return Py_None;}
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PyObject* initGeometry() {Py_INCREF(Py_None);return Py_None;}
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PyObject* initBGL() {Py_INCREF(Py_None);return Py_None;}
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#endif
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void KX_SetActiveScene(class KX_Scene* scene)
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{
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