bge camera actuator: -X and -Y axis
The camera actuator only allows to look the object from its front face. Given that Blender takes -Y as the default forward orientation, the current functionality doesn't let a camera to track an actor from behind. This patch allows for -X and -Y axis tracking. This way a camera over the shoulders of a character is possible (without resorting to rotate the mesh/armature original orientation. - patch reviewed by Campbell Barton, thanks
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@@ -12941,7 +12941,23 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
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/* put compatibility code here until next subversion bump */
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{
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{
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/* convert Camera Actuator values to defines */
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Object *ob;
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bActuator *act;
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for(ob = main->object.first; ob; ob= ob->id.next) {
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for(act= ob->actuators.first; act; act= act->next) {
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if (act->type == ACT_CAMERA) {
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bCameraActuator *ba= act->data;
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if(ba->axis==(float) 'x') ba->axis=OB_POSX;
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else if (ba->axis==(float)'y') ba->axis=OB_POSY;
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/* don't do an if/else to avoid imediate subversion bump*/
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// ba->axis=((ba->axis == (float) 'x')?OB_POSX_X:OB_POSY);
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}
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}
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}
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}
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}
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/* WATCH IT!!!: pointers from libdata have not been converted yet here! */
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