BLI_math 'compare' cleanup & enhancements.
This commit: * Adds a 'compare_ff' function for absolute 'almost equal' comparison of floats. * Makes 'compare_vxvx' functions use that new 'compare_ff' one. * Adds a 'compare_ff_relative' function for secured ulp-based relative comparison of floats. * Adds matching 'compare_vxvx_relative' functions. * Adds some basic tests for compare_ff_relative. See https://randomascii.wordpress.com/2012/02/25/comparing-floating-point-numbers-2012-edition/ Note that we could replace our python/mathutils' EXPP_FloatsAreEqual() by BLI's compare_ff_relative (using a very small absolute max_diff), but these do not have exact same behavior... Left a comment there for now, we can do it later if/when we are sure it won't break anything!
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@@ -966,23 +966,47 @@ MINLINE bool equals_v4v4(const float v1[4], const float v2[4])
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MINLINE bool compare_v2v2(const float v1[2], const float v2[2], const float limit)
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{
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if (fabsf(v1[0] - v2[0]) <= limit)
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if (fabsf(v1[1] - v2[1]) <= limit)
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return true;
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return false;
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return (compare_ff(v1[0], v2[0], limit) &&
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compare_ff(v1[1], v2[1], limit));
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}
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MINLINE bool compare_v3v3(const float v1[3], const float v2[3], const float limit)
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{
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if (fabsf(v1[0] - v2[0]) <= limit)
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if (fabsf(v1[1] - v2[1]) <= limit)
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if (fabsf(v1[2] - v2[2]) <= limit)
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return true;
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return false;
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return (compare_ff(v1[0], v2[0], limit) &&
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compare_ff(v1[1], v2[1], limit) &&
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compare_ff(v1[2], v2[2], limit));
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}
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MINLINE bool compare_v4v4(const float v1[4], const float v2[4], const float limit)
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{
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return (compare_ff(v1[0], v2[0], limit) &&
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compare_ff(v1[1], v2[1], limit) &&
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compare_ff(v1[2], v2[2], limit) &&
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compare_ff(v1[3], v2[3], limit));
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}
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MINLINE bool compare_v2v2_relative(const float v1[2], const float v2[2], const float limit, const int max_ulps)
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{
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return (compare_ff_relative(v1[0], v2[0], limit, max_ulps) &&
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compare_ff_relative(v1[1], v2[1], limit, max_ulps));
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}
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MINLINE bool compare_v3v3_relative(const float v1[3], const float v2[3], const float limit, const int max_ulps)
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{
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return (compare_ff_relative(v1[0], v2[0], limit, max_ulps) &&
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compare_ff_relative(v1[1], v2[1], limit, max_ulps) &&
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compare_ff_relative(v1[2], v2[2], limit, max_ulps));
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}
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MINLINE bool compare_v4v4_relative(const float v1[4], const float v2[4], const float limit, const int max_ulps)
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{
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return (compare_ff_relative(v1[0], v2[0], limit, max_ulps) &&
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compare_ff_relative(v1[1], v2[1], limit, max_ulps) &&
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compare_ff_relative(v1[2], v2[2], limit, max_ulps) &&
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compare_ff_relative(v1[3], v2[3], limit, max_ulps));
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}
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MINLINE bool compare_len_v3v3(const float v1[3], const float v2[3], const float limit)
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{
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float x, y, z;
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@@ -1005,17 +1029,6 @@ MINLINE bool compare_len_squared_v3v3(const float v1[3], const float v2[3], cons
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return ((x * x + y * y + z * z) <= limit_sq);
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}
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MINLINE bool compare_v4v4(const float v1[4], const float v2[4], const float limit)
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{
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if (fabsf(v1[0] - v2[0]) <= limit)
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if (fabsf(v1[1] - v2[1]) <= limit)
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if (fabsf(v1[2] - v2[2]) <= limit)
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if (fabsf(v1[3] - v2[3]) <= limit)
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return true;
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return false;
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}
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/**
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* <pre>
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* + l1
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