style cleanup: compositor, pointer syntax, function brace placement, line length
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@@ -47,12 +47,14 @@
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#include "COM_ScaleOperation.h"
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#include "COM_SetValueOperation.h"
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RenderLayersNode::RenderLayersNode(bNode *editorNode): Node(editorNode) {
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RenderLayersNode::RenderLayersNode(bNode *editorNode): Node(editorNode)
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{
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}
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void RenderLayersNode::testSocketConnection(ExecutionSystem* system, int outputSocketNumber, RenderLayersBaseProg * operation) {
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void RenderLayersNode::testSocketConnection(ExecutionSystem *system, int outputSocketNumber, RenderLayersBaseProg * operation)
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{
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OutputSocket *outputSocket = this->getOutputSocket(outputSocketNumber);
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Scene* scene = (Scene*)this->getbNode()->id;
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Scene *scene = (Scene*)this->getbNode()->id;
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short layerId = this->getbNode()->custom1;
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if (outputSocket->isConnected()) {
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@@ -77,7 +79,8 @@ void RenderLayersNode::testSocketConnection(ExecutionSystem* system, int outputS
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}
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}
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void RenderLayersNode::convertToOperations(ExecutionSystem *graph, CompositorContext * context) {
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void RenderLayersNode::convertToOperations(ExecutionSystem *graph, CompositorContext * context)
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{
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testSocketConnection(graph, 0, new RenderLayersColourProg());
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testSocketConnection(graph, 1, new RenderLayersAlphaProg());
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testSocketConnection(graph, 2, new RenderLayersDepthProg());
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