style cleanup: compositor, pointer syntax, function brace placement, line length

This commit is contained in:
2012-05-17 22:55:28 +00:00
parent 69b95e1a8a
commit 7862b2fa13
441 changed files with 2927 additions and 1972 deletions

View File

@@ -47,12 +47,14 @@
#include "COM_ScaleOperation.h"
#include "COM_SetValueOperation.h"
RenderLayersNode::RenderLayersNode(bNode *editorNode): Node(editorNode) {
RenderLayersNode::RenderLayersNode(bNode *editorNode): Node(editorNode)
{
}
void RenderLayersNode::testSocketConnection(ExecutionSystem* system, int outputSocketNumber, RenderLayersBaseProg * operation) {
void RenderLayersNode::testSocketConnection(ExecutionSystem *system, int outputSocketNumber, RenderLayersBaseProg * operation)
{
OutputSocket *outputSocket = this->getOutputSocket(outputSocketNumber);
Scene* scene = (Scene*)this->getbNode()->id;
Scene *scene = (Scene*)this->getbNode()->id;
short layerId = this->getbNode()->custom1;
if (outputSocket->isConnected()) {
@@ -77,7 +79,8 @@ void RenderLayersNode::testSocketConnection(ExecutionSystem* system, int outputS
}
}
void RenderLayersNode::convertToOperations(ExecutionSystem *graph, CompositorContext * context) {
void RenderLayersNode::convertToOperations(ExecutionSystem *graph, CompositorContext * context)
{
testSocketConnection(graph, 0, new RenderLayersColourProg());
testSocketConnection(graph, 1, new RenderLayersAlphaProg());
testSocketConnection(graph, 2, new RenderLayersDepthProg());