style cleanup: compositor, pointer syntax, function brace placement, line length
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@@ -31,7 +31,8 @@ extern "C" {
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#include "RE_render_ext.h"
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}
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RenderLayersBaseProg::RenderLayersBaseProg(int renderpass, int elementsize): NodeOperation() {
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RenderLayersBaseProg::RenderLayersBaseProg(int renderpass, int elementsize): NodeOperation()
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{
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this->renderpass = renderpass;
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this->setScene(NULL);
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this->inputBuffer = NULL;
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@@ -39,27 +40,28 @@ RenderLayersBaseProg::RenderLayersBaseProg(int renderpass, int elementsize): Nod
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}
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void RenderLayersBaseProg::initExecution() {
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void RenderLayersBaseProg::initExecution()
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{
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Scene * scene = this->getScene();
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Render *re= (scene)? RE_GetRender(scene->id.name): NULL;
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RenderResult *rr= NULL;
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Render *re = (scene)? RE_GetRender(scene->id.name): NULL;
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RenderResult *rr = NULL;
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if (re)
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rr= RE_AcquireResultRead(re);
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rr = RE_AcquireResultRead(re);
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if (rr) {
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SceneRenderLayer *srl= (SceneRenderLayer*)BLI_findlink(&scene->r.layers, getLayerId());
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SceneRenderLayer *srl = (SceneRenderLayer*)BLI_findlink(&scene->r.layers, getLayerId());
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if (srl) {
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RenderLayer *rl= RE_GetRenderLayer(rr, srl->name);
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if (rl && rl->rectf) {
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this->inputBuffer = RE_RenderLayerGetPass(rl, renderpass);
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if (this->inputBuffer == NULL || renderpass == SCE_PASS_COMBINED) {
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this->inputBuffer = rl->rectf;
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}
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}
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}
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RenderLayer *rl = RE_GetRenderLayer(rr, srl->name);
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if (rl && rl->rectf) {
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this->inputBuffer = RE_RenderLayerGetPass(rl, renderpass);
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if (this->inputBuffer == NULL || renderpass == SCE_PASS_COMBINED) {
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this->inputBuffer = rl->rectf;
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}
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}
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}
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}
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if (re) {
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RE_ReleaseResult(re);
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@@ -67,7 +69,8 @@ void RenderLayersBaseProg::initExecution() {
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}
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}
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void RenderLayersBaseProg::executePixel(float* output, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]) {
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void RenderLayersBaseProg::executePixel(float *output, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[])
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{
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int ix = x;
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int iy = y;
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@@ -100,34 +103,36 @@ void RenderLayersBaseProg::executePixel(float* output, float x, float y, PixelSa
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}
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}
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void RenderLayersBaseProg::deinitExecution() {
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void RenderLayersBaseProg::deinitExecution()
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{
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this->inputBuffer = NULL;
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}
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void RenderLayersBaseProg::determineResolution(unsigned int resolution[], unsigned int preferredResolution[]) {
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Scene *sce= this->getScene();
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Render *re= (sce)? RE_GetRender(sce->id.name): NULL;
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RenderResult *rr= NULL;
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void RenderLayersBaseProg::determineResolution(unsigned int resolution[], unsigned int preferredResolution[])
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{
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Scene *sce = this->getScene();
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Render *re = (sce) ? RE_GetRender(sce->id.name) : NULL;
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RenderResult *rr = NULL;
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resolution[0] = 0;
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resolution[1] = 0;
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if (re)
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rr= RE_AcquireResultRead(re);
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rr = RE_AcquireResultRead(re);
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if (rr) {
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SceneRenderLayer *srl= (SceneRenderLayer*)BLI_findlink(&sce->r.layers, getLayerId());
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SceneRenderLayer *srl = (SceneRenderLayer*)BLI_findlink(&sce->r.layers, getLayerId());
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if (srl) {
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RenderLayer *rl= RE_GetRenderLayer(rr, srl->name);
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if (rl && rl->rectf) {
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resolution[0]=rl->rectx;
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resolution[1]=rl->recty;
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}
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RenderLayer *rl = RE_GetRenderLayer(rr, srl->name);
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if (rl && rl->rectf) {
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resolution[0]=rl->rectx;
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resolution[1]=rl->recty;
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}
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}
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}
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if (re)
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RE_ReleaseResult(re);
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RE_ReleaseResult(re);
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}
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