* Split Object.c (created Object.h)
* Split Blender.c (created Blender.h) * Followed a naming convention suggested by Willian for Modules and Classes. * Implemented New, Get and GetSelected functions for the Object module. * Implemented most of the attributes in the Get and Set functions for the Object module. * Hopefully fixed a link error on OS X. Declared g_blenderdict externally in modules.h and moved the real declaration to Blender.c
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@@ -29,61 +29,12 @@
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#include <Python.h>
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#include <stdio.h>
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#include <BKE_global.h>
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#include <BSE_headerbuttons.h>
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#include <DNA_ID.h>
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#include <DNA_object_types.h>
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#include <DNA_scene_types.h>
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/* #include <DNA_screen_types.h> */
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#include <DNA_userdef_types.h>
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#include <BKE_ipo.h>
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#include "gen_utils.h"
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#include "modules.h"
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#include "Blender.h"
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/*****************************************************************************/
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/* Python API function prototypes for the Blender module. */
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/* Global variables */
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/*****************************************************************************/
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PyObject *Blender_Set (PyObject *self, PyObject *args);
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PyObject *Blender_Get (PyObject *self, PyObject *args);
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PyObject *Blender_Redraw(PyObject *self, PyObject *args);
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/*****************************************************************************/
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/* The following string definitions are used for documentation strings. */
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/* In Python these will be written to the console when doing a */
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/* Blender.__doc__ */
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/*****************************************************************************/
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char Blender_Set_doc[] =
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"(request, data) - Update settings in Blender\n\
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\n\
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(request) A string indentifying the setting to change\n\
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'curframe' - Sets the current frame using the number in data";
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char Blender_Get_doc[] =
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"(request) - Retrieve settings from Blender\n\
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\n\
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(request) A string indentifying the data to be returned\n\
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'curframe' - Returns the current animation frame\n\
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'curtime' - Returns the current animation time\n\
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'staframe' - Returns the start frame of the animation\n\
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'endframe' - Returns the end frame of the animation\n\
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'filename' - Returns the name of the last file read or written\n\
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'version' - Returns the Blender version number";
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char Blender_Redraw_doc[] = "() - Redraw all 3D windows";
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/*****************************************************************************/
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/* Python method structure definition. */
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/*****************************************************************************/
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struct PyMethodDef Blender_methods[] = {
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{"Set", &Blender_Set, METH_VARARGS, Blender_Set_doc},
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{"Get", &Blender_Get, METH_VARARGS, Blender_Get_doc},
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{"Redraw", &Blender_Redraw, METH_VARARGS, Blender_Redraw_doc},
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{NULL, NULL}
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};
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PyObject *g_blenderdict;
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/*****************************************************************************/
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/* Function: Blender_Set */
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