BLI: Math: Add equals_v3v3_int
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@@ -338,6 +338,7 @@ MINLINE bool equals_v3v3(const float a[3], const float b[3]) ATTR_WARN_UNUSED_RE
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MINLINE bool equals_v4v4(const float a[4], const float b[4]) ATTR_WARN_UNUSED_RESULT;
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MINLINE bool equals_v2v2_int(const int v1[2], const int v2[2]) ATTR_WARN_UNUSED_RESULT;
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MINLINE bool equals_v3v3_int(const int v1[3], const int v2[3]) ATTR_WARN_UNUSED_RESULT;
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MINLINE bool equals_v4v4_int(const int v1[4], const int v2[4]) ATTR_WARN_UNUSED_RESULT;
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MINLINE bool compare_v2v2(const float a[2],
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@@ -1313,6 +1313,11 @@ MINLINE bool equals_v2v2_int(const int v1[2], const int v2[2])
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return ((v1[0] == v2[0]) && (v1[1] == v2[1]));
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}
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MINLINE bool equals_v3v3_int(const int v1[3], const int v2[3])
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{
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return ((v1[0] == v2[0]) && (v1[1] == v2[1]) && (v1[2] == v2[2]));
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}
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MINLINE bool equals_v4v4_int(const int v1[4], const int v2[4])
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{
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return ((v1[0] == v2[0]) && (v1[1] == v2[1]) && (v1[2] == v2[2]) && (v1[3] == v2[3]));
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