removed image_bake_from_uvs and replaced it with a module that does all the work and 4 scripts accessable from the UV/Image menu.
- bake wire - bake image - bake vcol - bake normals Fitting all the options for these into 1 PupBlock was not good. An example of 4 different baking made from these scripts http://members.iinet.net.au/~cpbarton/temp.png
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release/scripts/bpymodules/BPyMessages.py
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release/scripts/bpymodules/BPyMessages.py
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from Blender import Draw
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def Error_NoMeshSelected():
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Draw.PupMenu('ERROR%t|No mesh objects selected')
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def Error_NoMeshActive():
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Draw.PupMenu('ERROR%t|Active object is not a mesh')
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def Error_NoMeshUvSelected():
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Draw.PupMenu('ERROR%t|No mesh objects with texface selected')
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def Error_NoMeshUvActive():
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Draw.PupMenu('ERROR%t|Active object is not a mesh with texface')
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