=bmesh= modifiers can now be applied with shapekeys
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@@ -576,7 +576,7 @@ int NewBooleanMesh(Scene *scene, Base *base, Base *base_select, int int_op_type)
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ob_new= AddNewBlenderMesh(scene, base_select);
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me_new= ob_new->data;
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DM_to_mesh(result, me_new);
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DM_to_mesh(result, me_new, ob_new);
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result->release(result);
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dm->release(dm);
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