Fix T39233: Face assigned textures bake too bright
Shade input wasn't initialized properly for texture baking.
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@@ -981,6 +981,7 @@ int RE_bake_shade_all_selected(Render *re, int type, Object *actob, short *do_up
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int a, vdone = false, result = BAKE_RESULT_OK;
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bool use_mask = false;
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bool use_displacement_buffer = false;
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bool do_manage = BKE_scene_check_color_management_enabled(re->scene);
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re->scene_color_manage = BKE_scene_check_color_management_enabled(re->scene);
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@@ -1040,6 +1041,7 @@ int RE_bake_shade_all_selected(Render *re, int type, Object *actob, short *do_up
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}
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handles[a].ssamp.shi[0].combinedflag = ~(SCE_PASS_SPEC);
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handles[a].ssamp.shi[0].thread = a;
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handles[a].ssamp.shi[0].do_manage = do_manage;
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handles[a].ssamp.tot = 1;
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handles[a].type = type;
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