UI: preset popover buttons in panel headers.

Moves the preset into a menu for the panel header, so it can be changed
without opening the panel and takes up less space. Two remaining issues:

* For long lists the add new preset button can be scrolled off screen.
* We should support showing the name of the chosen preset in the panel
  header, but the current preset system does not support detecting which
  preset is used.

Differential Revision: https://developer.blender.org/D3366
This commit is contained in:
2018-04-27 13:50:26 +02:00
parent 1664ccb675
commit 7a10cfe7fe
20 changed files with 291 additions and 172 deletions

View File

@@ -21,6 +21,7 @@ import bpy
from bpy.types import Panel, Menu
from rna_prop_ui import PropertyPanel
from bpy.app.translations import pgettext_iface as iface_
from bl_operators.presets import PresetMenu
from .properties_physics_common import (
point_cache_ui,
@@ -82,12 +83,12 @@ class PARTICLE_MT_specials(Menu):
layout.operator("particle.duplicate_particle_system")
class PARTICLE_MT_hair_dynamics_presets(Menu):
class PARTICLE_MT_hair_dynamics_presets(PresetMenu):
bl_label = "Hair Dynamics Presets"
preset_subdir = "hair_dynamics"
preset_operator = "script.execute_preset"
preset_add_operator = "particle.hair_dynamics_preset_add"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
draw = Menu.draw_preset
class ParticleButtonsPanel:
@@ -340,6 +341,16 @@ class PARTICLE_PT_hair_dynamics(ParticleButtonsPanel, Panel):
psys = context.particle_system
self.layout.prop(psys, "use_hair_dynamics", text="")
def draw_header_preset(self, context):
psys = context.particle_system
if not psys.cloth:
return
layout = self.layout
layout.enabled = psys.use_hair_dynamics and psys.point_cache.is_baked is False
PARTICLE_MT_hair_dynamics_presets.draw_panel_header(layout)
def draw(self, context):
layout = self.layout
@@ -355,11 +366,6 @@ class PARTICLE_PT_hair_dynamics(ParticleButtonsPanel, Panel):
layout.enabled = psys.use_hair_dynamics and psys.point_cache.is_baked is False
row = layout.row(align=True)
row.menu("PARTICLE_MT_hair_dynamics_presets", text=bpy.types.PARTICLE_MT_hair_dynamics_presets.bl_label)
row.operator("particle.hair_dynamics_preset_add", text="", icon='ZOOMIN')
row.operator("particle.hair_dynamics_preset_add", text="", icon='ZOOMOUT').remove_active = True
layout.use_property_split = True
layout.separator()