=ID Property Script update and api bugfix=

Turned out somehow I managed to miss adding the proper
type refs in Blender.Types for IDGroupType and IDArrayType,
which made the script not work.  So, I've got it all fixed now.
Or at least hopefully :)
This commit is contained in:
2007-01-15 07:54:08 +00:00
parent 1645e8d287
commit 7a19fe19f6
5 changed files with 21 additions and 14 deletions

View File

@@ -932,7 +932,7 @@ extern PyTypeObject IDGroup_Iter_Type;
void M_Blender_Init(void)
{
PyObject *module;
PyObject *dict, *smode, *SpaceHandlers, *UnpackModes, *PropertyTypes;
PyObject *dict, *smode, *SpaceHandlers, *UnpackModes;
/* G.scene should only aver be NULL if blender is executed in
background mode, not loading a blend file and executing a python script eg.
@@ -965,18 +965,6 @@ void M_Blender_Init(void)
PyModule_AddObject(module, "SpaceHandlers", SpaceHandlers);
}
PropertyTypes = PyConstant_New();
if (PropertyTypes) {
BPy_constant *d = (BPy_constant*)PropertyTypes;
PyConstant_Insert(d,"STRING",PyInt_FromLong(IDP_STRING));
PyConstant_Insert(d,"INT",PyInt_FromLong(IDP_INT));
PyConstant_Insert(d,"FLOAT",PyInt_FromLong(IDP_FLOAT));
PyConstant_Insert(d,"ARRAY",PyInt_FromLong(IDP_ARRAY));
PyConstant_Insert(d,"GROUP",PyInt_FromLong(IDP_GROUP));
PyModule_AddObject(module, "PropertyTypes", PropertyTypes);
}
if (G.background)
smode = PyString_FromString("background");
else